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This can come in handy when you’re modelling and are concerned with a small part of your object, rather than changing the origin of the whole mesh. If you don’t want to change the origin of your object and rather like to quickly pivot around something else, then you’ll be pleased to hear about the Pivot Menu. This menu is also available from the Tools section on the left.Ĭhoose Origin to 3D Cursor and see your gizmo change places. Now hit CTRL + ALT + SHIFT + C to bring up the origin menu.
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Switch back to Object Mode and see the cursor (red/white circle thing) where your future origin is going to be, as well as the current origin as shown by the gizmo. This will move the 3D cursor to our selection. Once selected, head over to Mesh – Snap – Cursor to Selected, or hit SHIFT + S to bring up the Snap Menu. You can select an edge or vertex as well, whatever is necessary. I’ll use the bottom face, so that my origin will be at the bottom middle of the book. Select the part of the object at which you’d like to place the origin point. We’ll use the mysterious 3D Cursor to accomplish this tricky mission.įirst, with the object selected, let’s enter Edit Mode. But perhaps I’d like to move it to the bottom so I can position it better. In my screenshot, that point is at the top of the selected book. In Blender this point is called the Origin. It’s usually the point at which the 3D manipulator gizmo shows up. Every 3D object has a point around which it rotates or scales from.
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